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TorchLite is quick & flexible.

Lynn Jones wrote a whole bunch of pieces to TorchLite, and also did a bunch of editing, and also did a bunch of art sourcing, and and and. But I’d like to focus on the one thing he brought to the table that completely blew me away

The Five-Scene Adventure.

This idea has roots that go back a long way, but Lynn wanted to plant the seed in TorchLite and cultivate it into a native bloom. Optimized for TorchLite, it positively blossoms.

The core idea is simple: to prepare a fun adventure all you really need is five solid scenes. Sure, you’ll play more than those five, but the others you can improv. These are the landmarks.

It sounds too easy, really.

But it works. It works so well it’s bonkers.

I’ve written a couple five scene adventures and I’ve run a couple, too, and I have never seen anything so simple generate so much incredible play. It’s not a stricture, it’s a springboard, and it is glorious.

Catch Five Scene Adventures and a whole bunch of other awesome stuff when TorchLite ignites on Friday, November 15th!

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