You know what I love about roleplaying games?
You can start out with really basic ingredients. Characters made out of nothing more than tropes. A first adventure that’s nothing more complicated than “some badguys kidnapped the mayor’s kid.” A world with literally no details.
And then you start playing.
As your cardboard characters struggle and strive to overcome the utterly stereotypical baddies, the wheels of the game engine start turning and little details start dribbling out of the gears.
And you collect up those details and slip a few of them into the next adventure, so it’s just a little more customized for your table. And you play that, and more details come out, and you learn where the characters came from and what they care about and why they’re adventuring in the first place.
And those details go back into the next adventure, which generates more details for the next adventure, and the next, and the next, and the next… and pretty soon your cardboard characters in an undefined world have turned into a deeply complex, thoroughly idiosyncratic story that you’re all plugged into.
You started with nothing but tropes. Now you’re playing an epic.
I packed a bunch of mechanics into TorchLite designed to leverage that sweet sweet circle of reincorporated details and make your game at your table one-of-a-kind and built directly out of the stuff you love. That’s the good stuff!
TorchLite ignites on Friday, November 15th!