Categories
Hype

TorchLite Release Day!!!

Today’s the day, it’s finally here! TorchLite is released into the world!

You can grab it at itch.io, which handles our downloads and traffic tracking. It’s pay-what-you-want and that can be free!

If you’d like to see more of this sort of thing and would like to see more, please consider supporting our Patreon or kicking a few bucks into our Ko-Fi. With your support we can make even more stuff like this!

Speaking of which, Lynn Jones’ Manual of Monsters, Minions, and Mountebanks is a truckload of monstrous challenge templates, all compatible with TorchLite!

Categories
Uncategorized

TorchLite Cover Reveal!

Cover art’s not easy to come by without commissioning custom work, but we found this fabulous cover-ready royalty-free piece by Eric Pommer.

As Jeremy pointed out when he found it, it’s literally got torchlight as the focus of the composition. How could we go with anything else?!

TorchLite ignites on Friday, November 15th!

Categories
Uncategorized

TorchLite is epic.

You know what I love about roleplaying games?

You can start out with really basic ingredients. Characters made out of nothing more than tropes. A first adventure that’s nothing more complicated than “some badguys kidnapped the mayor’s kid.” A world with literally no details.

And then you start playing.

As your cardboard characters struggle and strive to overcome the utterly stereotypical baddies, the wheels of the game engine start turning and little details start dribbling out of the gears.

And you collect up those details and slip a few of them into the next adventure, so it’s just a little more customized for your table. And you play that, and more details come out, and you learn where the characters came from and what they care about and why they’re adventuring in the first place.

And those details go back into the next adventure, which generates more details for the next adventure, and the next, and the next, and the next… and pretty soon your cardboard characters in an undefined world have turned into a deeply complex, thoroughly idiosyncratic story that you’re all plugged into.

You started with nothing but tropes. Now you’re playing an epic.

I packed a bunch of mechanics into TorchLite designed to leverage that sweet sweet circle of reincorporated details and make your game at your table one-of-a-kind and built directly out of the stuff you love. That’s the good stuff!

TorchLite ignites on Friday, November 15th!

Categories
Hype

514 SFX.

I actually went through the whole TorchLite manuscript—and it’s not small—and counted them all by hand.

There is a ridiculous amount of design that went into our “small project.” Whether you use it as intended for dungeoneering adventure fun or you kitbash it into your own whimsical creation like a obsessive goblin tinker, we’re just excited to get all this good stuff out there into the community!

TorchLite ignites on Friday, November 15th!

Categories
Hype

TorchLite is quick & flexible.

Lynn Jones wrote a whole bunch of pieces to TorchLite, and also did a bunch of editing, and also did a bunch of art sourcing, and and and. But I’d like to focus on the one thing he brought to the table that completely blew me away

The Five-Scene Adventure.

This idea has roots that go back a long way, but Lynn wanted to plant the seed in TorchLite and cultivate it into a native bloom. Optimized for TorchLite, it positively blossoms.

The core idea is simple: to prepare a fun adventure all you really need is five solid scenes. Sure, you’ll play more than those five, but the others you can improv. These are the landmarks.

It sounds too easy, really.

But it works. It works so well it’s bonkers.

I’ve written a couple five scene adventures and I’ve run a couple, too, and I have never seen anything so simple generate so much incredible play. It’s not a stricture, it’s a springboard, and it is glorious.

Catch Five Scene Adventures and a whole bunch of other awesome stuff when TorchLite ignites on Friday, November 15th!

Categories
Hype

TorchLite gives you options.

Here’s a fun little teaser for TorchLite character creation.

The core of every starting character is their three starting distinctions: one for their People, one for their Profession, and one for their Persona. You can pick each one right off a list, and modify it as much or as little as you like.

And we made the list names alliterate, because we just had to, you know?

These pick lists have a lot of old favorites plus a few new goodies. There’s something for everybody!

Your PeopleYour ProfessionYour Persona
CambionBardCipher
DwarfClericComrade
ElfFighterDevotee
GnomeHexknightDisruptor
GoblinMageLoose Cannon
HalflingMysticMercenary
HumanPaladinSchemer
OgreRangerValiant
WyrmkinRogueWholesome

Mix and match to your heart’s content, and then customize your tait sets and SFX to make your character sing the exact tune you love.

TorchLite ignites on November 15th. Don’t miss out!

Categories
Hype

TorchLite knows its roots.

Let me tell you about working with Jeremy Forbing.

I’d be like, “Look, I threw this dumb thing together, it maybe sort of works, isn’t it funny?”

And Jeremy would be like: “Yeah, that’s great, Miriam, except it’s all wrong. This part should be shorter and punchier. This part should work like this. This part should appeal to the audience in this totally other way. This part demonstrates how you, specifically, have not been playing dungeoneering roleplaying games since you were a pre-teen, and you’ve got the vibe all wrong.”

And the worst part was that he was always right.

He also churned out reams of content of his own and threading it together with everybody else’s contributions made a tapestry so rich I can hardly believe it.

I am immeasurably grateful for the chance to collaborate with Jeremy on this “little project” that got way, way bigger than we ever dreamed. Jeremy made the project way, way better than I ever hoped.

Also I convinced him that we should include minotaurs as a playable character option, which is probably the most important thing, at the end of the day. I’m gonna play a valiant paladin named Moucau!

Categories
Hype

TorchLite is Coming.

Folks, it’s been a long and winding road developing this “small side project” that we expected to be “oh, you know, something like 64 pages, no big deal.”

The deal, it got bigger.

Categories
Releases

Xine Two Released!

It’s Free RPG Day, and what better way to celebrate than with the World’s Best Cortex Community Zine? We’re releasing our second issue today!

We’ve got Spectres! We’ve got a mysterious generation ship! We’ve got Upsets! We’ve got Dire Monsters! We’ve got The Dead Line!

I’d tease a little more but it’s probably just easier to download. The itch.io widget-link is included below.

Before, during, or after you do, please consider supporting Xine. Every little bit helps, whether it’s one-time or recurring, whether it’s a buck or more.

When we say that Xine is a Cortex Community zine, this is part of what we mean: if you and the rest of this community like seeing stuff like this, and you want to see more, we need your support.

And while you’re at it, download Lynn Jones’ Manual of Monsters, Minions, and Mountebanks, proudly presented by Xine!

Categories
Releases

Xine One Released!

The day has finally come!

After a week of rah-rah posts and anticipation—and thank you for your patience on that count—it is finally time to release Xine One and Cortex Lite into the wild.

I could not be more excited or sick to my stomach at the same time.

We’ve worked long and hard to get this zine just right, and we’re itching to to see the response from you lovely people of the Cortex Community—and beyond! It’s really something special.

We’re also itching to start work on Xine Two, the next issue of the best Cortex Community zine in the world. To do that, we’re going to need funding. Xine pays its contributors—both writers and artists—which is why we can hit our standards of quality. We think it’s worth it, and we hope you do, too.

Please consider supporting Xine. Every little bit helps, whether it’s one-time or recurring, whether it’s a buck or more.

(And there’s a couple nice perks for supporters, too.)

When we say that Xine is a Cortex Community zine, this is part of what we mean: if you and the rest of this community like seeing stuff like this, and you want to see more, we need your support.

Yes, Yes, Okay, Where are the Download Links?

Let’s get to the meat and potatoes, shall we?

We are using the good folks at itch.io to host our file downloads because nobody keeps better metrics for views and downloads.

If for whatever reason you can’t use itch.io, drop us a comment below. We’ll respond directly (and the comment won’t get published).